In this rig I only have one IK handle that is controlling the spout other wise I have just used basic joint mechanics throughout the body and handle. I could not link the handle in a full loop so had to leave it detached at the top, however, since there will only be small subtle movement in the handle while walking and other things, this does not matter very much. I have also parented some circle controls to the four main movable points (The bottom being the universal controller) to help animation for myself to be easier to manage.
The skin was successfully smooth binded to the skeleton/rig but needed a lot of adjustment in terms of painting the weight points for the various joints. It turned out that since the spout was very close to the main body, some of the joints had influence on this area causing it to distort when moving the IK handle on the spout. Other areas just needed smoothing out to help construct a cohesive flow of movements from the character.
This process took a little longer than expected but was worth it in the end just so i could get it exactly right. Hopefully this will help aid my animation.
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