- Write up brief
- Initial research into game design
- Understand character model requirements for games
Week 2 -
- Research character animation cycles for Unity with third person camera
- What happens when character walk backwards
- Find pre-modeled character
- Create rig that I intend to use for final character
- First and 2nd pass of animation for walk, run and jump cycles
Week 3 -
- 3rd pass of animation for character cycles
- Import into Unity
- Practice basic Unity scripting
- Create whiteblock level
- Get character moving
Week 4 + break -
- Research how to model a human character
- Browse forums to find out how best to model human characters
- Create a character personality to help influence design with key characteristics
- Design character
- Draw character reference for modelling
- Begin modelling in Maya
Week 6 -
- Finish modelling character
Week 7 -
- UV map model in Headus
- Import model into ZBrush
- Begin to sculpt detail into model
Week 8 -
- Complete detail sculpt
- Research the best way to paint texture
- Begin texture on UV map for character model
Week 9 -
- Finish texture for character model
- Export normal map from ZBrush
- Bake normal map onto model in ZBrush
Week 10 -
- Create the same rig for character used in practice
- Weight paint the joints
- Research how to apply same animation from practice
- Review animation cycles and improve if necessary
Week 11 -
- Export model as FBX
- Bring character into Unity and get it moving
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