Monday, 13 June 2016

Heck





What I ended up handing in was these four renders and my final saved file and the file that had my rig in it. To be very honest Im really disappointed with where I got to in this assignment but due to having health issues over the last couple of months I just ran out of time.

Considering this is my very first human character and any type of clothing I have modeled, it is safe to say I have learnt a great deal purling from a digital modeling stand point. I am really proud of what I have produced (minus the tiny gross hands lol) and found a new love for designing and modelling clothing. I am still very interested in game design and through my research, found out a lot about the pipeline and the requirements for character models. It also lead me to discover I don't have anywhere near enough knowledge about coding to successfully use Unity to create a game at this stage. There was just not enough time to learn a whole new language on top of everything else I wanted to do so ended up putting that part of my project to the side to focus on the modelling. However, I am open to getting stuck in and learning some C# outside of uni to really get a feel for what that part of the game pipeline is like.

I really want to continue with this as a side project to build even more on these new skills, and to add something really damn cool to my portfolio. I didn't get a chance to play with nCloth or adding bump maps etc. to amp up the detail, unfortunately. However, I feel with the research I have done I am planning to experiment with both of these as I keep working on this project.

All in all it was a bit of a bumpy ride but because of that I have a new appreciation for those that do model assets and create code for games. And it still hasn't deterred me from getting a job in the industry myself.

Thanks for being the best lecturer ever Tanya!! You rock.

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