Sunday, 1 May 2016

Face Modelling Process

















Creating Character Reference Image for Model


Trying to make the side and profile elevation planes but things just don't want to match up.. what is even going on here?

Decided to just ignore the ears and match up the rest of the face. Had the rotate the side elevation to fully match the facial features up.


Body elevation planes -
Going to print this off to use as a scale reference for my hood piece and the rest of her clothing. This will mean ill have two separate body reference images, one for the body underneath and one for the hood and clothing over top.






Monday, 11 April 2016

Character Design

The Hood -







Face Reference - 


The quality of how I want my final model to look
Topology reference -

Generic female head topology, some face details missing. Good tutorial at the source. (artist: Frederic Scarramazza):



Full Body -


Quality of how I want the final model to look like

Topology reference - 







Thursday, 31 March 2016

Character Model Inspiration

I want to create a female character with one elaborate clothing piece to really challenge my modelling skills. Through looking at other character models I decided on an exaggerated hood with a long flowing cape. This will be influenced by a structured dystopic aesthetic with a foundation inspiration from Assasins Creed.



Qiu Hao F/W 2011 Serpens photographed by Matthieu Belin Website: http://www.matthieubelin.com/:

oversized hood:



More Unity Tutorials

To help me to develop my understanding of Unity, I first looked at some more tutorials. Hopefully these will actually help me. 


Formative Assessment Presentation