Final tower texture |
Tower with all textures applied |
I made the executive decision to cut out the third scene from this animation for two reasons. One, it was getting quite lengthy and although I was told that it wont matter too much if I go over the 30 seconds to to the nature of the slow camera movement I thought longer than 40 seconds was getting a bit excessive. Two, I wanted to be able to create a bass relief of the devatas on ZBrush but since the first two attempts I did with projecting the ZBrush detail did not turn out perfectly like the original I thought it would look silly if I even tried to do it. I also didn't want to settle for the devatas to be drawn on the texture as that defeats the purpose of the scene in the first place.
I am more than happy with just the three scenes so looking forward to playing around with lighting next.
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