Monday, 8 June 2015

More Texturing

I had to go through and UV map then texture a lot of parts in my model which was quite a lengthy process. This also included going back and forth between the photoshop file and maya to get the colour and opacity of the sandstone texture over top just right.

Final tower texture
 I added some extra little flourishes on the tower so the gold parts were a little more exciting.

Tower with all textures applied




I made the executive decision to cut out the third scene from this animation for two reasons. One, it was getting quite lengthy and although I was told that it wont matter too much if I go over the 30 seconds to to the nature of the slow camera movement I thought longer than 40 seconds was getting a bit excessive. Two, I wanted to be able to create a bass relief of the devatas on ZBrush but since the first two attempts I did with projecting the ZBrush detail did not turn out perfectly like the original I thought it would look silly if I even tried to do it. I also didn't want to settle for the devatas to be drawn on the texture as that defeats the purpose of the scene in the first place.

I am more than happy with just the three scenes so looking forward to playing around with lighting next. 

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