Monday, 7 March 2016

Expanded Methods and Processes

Industry standard programs research -

  • Choose program to model character
    • Maya - is an industry standard and is a program I am already familiar with
  • Choose game design program
    • Unity - is already on the uni computers for me to use

Game pipeline for character modelling and rigging research -
  • Begin with pre modeled character
    • Create basic rig for character using setup machine for game
    • Research what is needed for animation cycles of character from a third person camera
    • Create animation cycles for movement of the character (run, walk and jump)
      • What happens when the player needs to walk backwards?
  • Import into Unity
  • Practice basic Unity scripting
  • Create whiteblock level
  • Get character moving in this space

Character design and modelling -
  • Research how to model a human character
    • Topology based on muscle structure and human anatomy
  • Browse forums to find out how best to model human characters
    • How to split up model
    • What methods game characters modelers use
  • Create a character personality to help influence design
    • List key characteristic wanted to help portray this
  • Design and sketch up character reference
  • Model character in Maya
    • Around 20,000 polygons

Texturing model -
  • UV map model using Headus
  • Import into ZBrush to texture model
    • Export normal map for Maya model

Setting up model for Unity -
  • Bake normal maps onto character in Maya
  • Apply rig using setup machine for game
  • Export as FBX
    • Add into Unity user's project directory

Animation cycles -
  • Apply the same animations from practice Unity game character
    • Research how to do this
  • Possibility of using Caitlin's background scene 



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