- Choose program to model character
- Maya - is an industry standard and is a program I am already familiar with
- Choose game design program
- Unity - is already on the uni computers for me to use
Game pipeline for character modelling and rigging research -
- Begin with pre modeled character
- Create basic rig for character using setup machine for game
- Research what is needed for animation cycles of character from a third person camera
- Create animation cycles for movement of the character (run, walk and jump)
- What happens when the player needs to walk backwards?
- Import into Unity
- Practice basic Unity scripting
- Create whiteblock level
- Get character moving in this space
Character design and modelling -
- Research how to model a human character
- Topology based on muscle structure and human anatomy
- Browse forums to find out how best to model human characters
- How to split up model
- What methods game characters modelers use
- Create a character personality to help influence design
- List key characteristic wanted to help portray this
- Design and sketch up character reference
- Model character in Maya
- Around 20,000 polygons
Texturing model -
- UV map model using Headus
- Import into ZBrush to texture model
- Export normal map for Maya model
Setting up model for Unity -
- Bake normal maps onto character in Maya
- Apply rig using setup machine for game
- Export as FBX
- Add into Unity user's project directory
Animation cycles -
- Apply the same animations from practice Unity game character
- Research how to do this
- Possibility of using Caitlin's background scene
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