Monday, 6 April 2015

Blend Shapes for Face Animation





For some reason, not matter what I do to try fix it, this one blend shape that uses a lattice deformer makes the original Pongo move out of line. I have checked and double checked the inputs and they are all fine 


I have also made sure the blend shape was a direct copy from the original polygon, but it still has a mind of its own. Im at a point now where this specific blend shape isn't vital to my animation and am seriously considering just leaving it out all together. 

The issue in action:


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