Added more edge loops down each of the legs so there would be more vertices to play with in the weight painting. However, this did mean I had to detach the skin and smooth bind it again resetting all the weight painting I had previously done.
YASSSS it did the thing! Was so much easier to get a more precise allocation of vertices to joints. Spent far too much time on this part of the assignment so need to get cracking into the actual animation now!
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